Work Experience
How Ian rolls
Professional Digital Artist for over a decade. Five (5) years working with 3D printer technology to design and manufacture body jewelry, as an instructor in 3D printing and creating art assets for video games. Six (6) shipped game titles, ranging from handheld and console to PC. Involvement with six (6) different studios resulting in an advanced working knowledge of building video games from first concept, to final bug testing as well as product design. Confident in team morale building and communication through positive feedback. Accustomed to handling diverse responsibilities resourcefully. Able to prioritize. Excellent writing and communication skills.
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Freelance Artist
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Staff Supervisor
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Deadline Punctual
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Project Management
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Investor Relations
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Long-term Planning
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Software Instructor
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Life Learner
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Course Developmer
Software Experience
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3D Printer Savvy
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Sculptor
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Illustrator
Positions Held

Creative Director
Sept. 2020 - Present
Cleverlike Studios
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Oversees aesthetics of projects
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Writes and edits tutorials
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Creates models, textures, particle effects for projects
Adjunct Jan. 2013 - Present
Rocky Mountain College of Art and Design
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Instructs students through developing game assets with Maya and Zbrush to be used in Unreal Engine
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Insures students are comprehending lessons
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Works within course development team for the Game Art Department
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Contributes to game department meetings
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Writes and audits Game Art courses
Author March 2016 - Present
Pluralsight
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Writes, records, and edits courses
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Creates any images and 3D models for own courses
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Makes any and all changes suggested by Pluralsight Q/A team
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Course material includes but not limited to software/hardware such as Maya, ZBrush, Unreal, Unity, Fusion 360, 3D printers
Instructor June 2017 - Aug 2017
iD Tech Camps June 2018 - Aug 2018
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Taught classes in creating games using Maya and Unreal Engine 4 to students ages 10 - 16
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Taught classes in creating 3D Models for 3D printing to students ages 13 -16
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Worked with iD Tech team to create a safe and high energy learning environment.Writes, records, and edits courses
Digital Sculptor April 2012 - Jan 2017
Omerica Organic
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Designed and executes product design from initial concept through 3D print to bench finishing
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Worked alongside clients to execute their vision in casted metal
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Oversaw preventative maintenance of 3D printer software and hardware
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Manufactured molds from 3D print to be use for wax injection
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Created initial loss wax tree to be use in final casting of product
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Casted products in bronze and silver
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Bench finished pieces for look and feel requested by client
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Inspected product for flaws before shipped to clientele
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Collaborated in design meetings to help stream line design process
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Wrote tutorials for new hires pertaining to design through bench finishing

Environment Artist Oct. 2009 - Oct. 2010
JUDOBABY
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Enforced documentation of game work in progress and finished level art
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Participated in weekly meetings discuss schedule of environment art assets and work progress
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Created and enforced guidelines for game environments so that each team member can easily jump into another members work
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Built environments, modeling, texturing and lighting, for an unannounced Wii title from concept art
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Collaborated with Game Designers to overcome game play and environment art conflicts
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Built pipeline specifications for environment art in order to maintain a level of expectation
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Acted as stand in VFX artist
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Supervised key people onsite and offsite by providing support and troubleshooting technical issues as they arose during the course of game development
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Wrote concise easy to follow illustrated tutorials for artists under my supervision for new software and tools at they came online
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Presented and promoted game to potential investors in order to secure continued funding for game production and development
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Prepared game level assets to meet deadlines for daily assignments and presentations at E3 and Game Developers Conference
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Shipped title:
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Jerry Rice and Nitus’ Dog Football (Wii, PC)
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Environment Artist May 2007 - July 2009
Page 44 Studios
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Built environments, modeling, texturing and lit environments from movie reference and concept art
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Worked closely with the programming team to develop an in house VFX tool to help cut the costs
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Worked to develop new pipelines for next-gen graphics
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Created high-rez models and transformed normal maps to low-rez models
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Built shaders, light maps and normal maps for each environment level to help convey weight and atmosphere
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Wrote concise easy to follow illustrated tutorials on for team members and uploaded to in-house Wiki
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Prepared game level assets to meet deadlines of milestones and for presentation at E3
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Collaborated with Art Producer, Art Manager and Art Director to achieve specific look and feel for each title
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Collaborated with Assistant Producer to localize text for international market
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Ported environment art models, textures and user interface assets from X-Box 360 and PS3 to Xbox and PS2
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Set timing of VFX to execute on music beat of songs in-game
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Created layered VFX to coincide with player’s ability to coordinate with onscreen prompts
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Animated short clips that provided additional plot line and humor as players progressed through the game
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Participated in weekly and daily meetings to trouble shoot game play and environment conflicts
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Tested, reported and fixed bugs during bug testing phase of production
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Shipped titles:
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Hanna Montana: Rock out the Show! (PSP)
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High School Musical 3: Senior Year DANCE (Wii, X-Box 360, PS2, PC)
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Tony Hawk 9 (Wii, PS2, X-Box)
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Artist Nov. 2006 - March 2007
Vicarious Visions
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Collaborated with Art Lead and Art Director to establish lighting, mood and atmosphere for short FMV’s between game play
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Ported high resolution environment art models, textures and light rigs from and PS3 to PS2 and Wii
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Collaborated with head studio in New York on weekly basis to ensure progress of game was timely
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Prepared game assets to meet deadlines of milestones
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Shipped title
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Spider Man 3 (PS2, Wii)
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Jr. Artist Jan. 2006 - Nov. 2006
Shaba Games
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Built environments, modeling, texturing and lit environments from movie reference and concept art
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Acquired skills to efficiently use 3DS Max on the job in a short time
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Created sections of levels, sometimes with a specific theme, to be part of a larger environments
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Prepared game level assets to meet deadlines of milestones and for presentation at E3
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Participated in weekly meetings trouble shoot game play and environment art conflicts
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Tested, reported and fixed bugs during bug testing phase of production
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Shipped titles:
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Shrek 3 (PS2, X-Box, Wii)
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Tony Hawk Project 8 (PS2, X-Box)
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Education
2014-Present Uartsy online school of art
2001-2005 Academy of Art University, San Francisco CA
Graduated with BFA Computer Animation
2000-2001 Red Rocks Community College, Golden, CO
1999-2001 Certification in Graphic Design, Warren Occupation Technical Center, Golden CO
Ceritifacation
2015 - Present Zbrush Certifacation